

I think there should also be a limit to how many items can be on each side of the trade, to avoid this penalty being paid only once for a huge trade (much like 1k limit in goods trades).

Possibly a combination of the two would work best? I also think that even with one or both of those fixes this would be possibly too convenient, so there may need to be another penalty, likely where both the trade poster and accepter would pay. I would prefer the first, since on one city I am in iron age but have an ema building (monastery) from the map, but this also allows players who have aged up to trade higher age buildings, although it limits it. The fix I have for the second problem, cross-age trading, is to either only allow trading inside the neighborhood, or impliment something that won't allow players to build buildings that are of a higher age than they are. I'm not sure if the first problem applies, and I would say it doesn't, since i don't see buildings and items as "resources", but would still like to hear other opinions on this, and why or why not you think it applies. I would like to see a way to trade unneeded blueprints and items to other players for items that are useful to you, and want to post this in proposals, but first want feed back from other players.įirst of all, there is an item on the "do-not-suggest" list that says not to suggest anything involving trading resources, however, the examples it gives are supplies for coins, and coins for medals.Īlso, this would provide many ways to exploit the game, including higher age guild members/friends trading, say, future era culture and residential buildings to a player in a much lower age, such as colonial age, for something which has a relatively constant value throughout the ages, like forge points or all age buildings.
